Tree Host

How to Upload Your Own World to a Minecraft Server

Updated · by the Tree Host team

To upload a world to a Minecraft server, stop the server, put your world folder (the one with level.dat inside) in the server folder, and set level-name in server.properties to the same name. Start the server and it loads your world. Use a zip upload or SFTP to move the files.

What you need before you start

Uploading a world takes ten minutes, but a few checks first will save you a bad evening.

1. Find your world folder

Single-player worlds live in the saves folder of your Minecraft folder.

SystemWhere the saves are
Windows%appdata%\.minecraft\saves (paste it in the File Explorer address bar)
macOS~/Library/Application Support/minecraft/saves
Linux~/.minecraft/saves

In the Minecraft launcher you can also pick the world in the Singleplayer screen, press Edit, then Open World Folder. Make sure the world is closed first.

Open the folder and look inside. A real world folder has a file called level.dat directly inside it, plus folders such as region and playerdata. If you see level.dat, you have the right folder. If you only see another folder with the world's name, go one level down.

2. Check the version

Minecraft can open an old world in a newer version, but never the other way around. Pick the server version based on the version the world was last opened in. If you are not sure, launch the world in your game, press F3 and read the version in the top left, or pick the newest version and let the server upgrade the world.

Upgrading is a one-way trip. After a newer version opens the world, an older one will refuse it. That is why you made a backup in the first step.

3. Zip the world

Zip the world folder itself, not the saves folder and not the files inside it one by one. When you open the zip, you should see the world folder (or level.dat) right at the top. Many upload tools also accept a zip where the world sits one folder down, but the safest zip is the plain one.

Large worlds can be hundreds of megabytes. Before you zip, you can delete the DIM-1 and DIM1 folders if you want a fresh Nether and End, though most people keep them.

4. Upload it

There are two normal ways. Pick the one your host or panel gives you.

Option A: a world upload button

Some control panels let you upload a world as one zip. You stop the server, choose the zip, and the panel unpacks it and puts the world in the right place. This is the easy way and it works well for worlds from single player.

Option B: SFTP or the file manager

5. Point the server at your world

The server loads exactly one world name, set in server.properties. Open the file and find this line:

If the name does not match, the server does not complain. It quietly creates a brand new world with the name you wrote. This is the most common mistake, and the way to spot it is a fresh spawn point that looks wrong.

6. Start the server and check

Start the server and watch the console. You should see the world load without errors. Join and check these things:

Nether and End: where they live

A single-player world keeps the Nether and End inside the world folder, in DIM-1 and DIM1. Paper and Spigot servers store them as separate folders, called world_nether and world_the_end. Paper moves a single-player Nether and End into place on first start, so you usually do not need to do anything. If the dimensions come up empty after the first start, restore your backup and check the version, because the cause is almost always a version problem or an interrupted first start.

Settings that do not follow the world

The world file stores the map and some game rules. Your server settings come from server.properties, not from the world. After uploading, check these:

SettingWhy check it
gamemodeSets the mode for players who join for the first time
difficultySingle player may have been on a different difficulty
level-seedIgnored once the world exists. It only matters for a new world
online-modeKeep it true so player names and UUIDs match real accounts
max-playersSingle player has no player limit; servers do

Modded and plugin worlds

A world that used mods needs the same mods on the server, or its modded blocks and items can disappear. Plugins are different: plugin data lives in the plugins folder, not the world. If you move a world from another Paper server, move the plugin data you need too. Our guide on adding plugins shows how, and the Fabric and mods guide covers mod setups.

Common errors and fixes

What you seeLikely causeFix
A brand new world appearslevel-name does not match the folderFix the name in server.properties and restart
"Failed to load level" or the server stops at startupThe world is from a newer version than the serverUse a server on the same version as the world or newer
The upload says there is no world in the ziplevel.dat is missing, or you zipped the wrong folderZip the folder that contains level.dat
Chunks are missing or look corruptedThe files were copied while the world was openClose the world, copy again and upload a fresh zip
Upload fails halfwayNot enough disk space or a cut connectionDelete old worlds and backups, then try again

Bedrock worlds

Bedrock Edition stores worlds differently. A Bedrock world is a folder with files such as levelname.txt and a db folder, and the Bedrock Dedicated Server loads it from worlds/<level-name>. The .mcworld files you export from the game are zips, so you can unzip one into that folder. Java and Bedrock worlds do not mix, so a Bedrock world cannot go on a Java server without a converter.

How uploading a world works on Tree Host

On Tree Host, the Backups tab has a world section with Upload a world. Stop the server, choose a .zip of your world, and it is unpacked for you. Tree Host finds the folder with level.dat in it, whether that sits at the top of the zip or one folder down. If the server already had a world, it is backed up first (the backup is named "Before uploading a world") and then replaced. Zips can be up to 4 GB.

Single-player Nether and End folders are moved into place on the first start. If you would rather move files yourself, the SFTP guide shows how to upload a world with FileZilla, and the server help guide lists every tab of the dashboard.

Tree Host has not launched yet. You can try the shared demo server now, and creating your own servers opens at launch. See the plans and features for what is coming.

A quick checklist

Tree Host lets you upload a world as a zip and backs up the old one first, so you can undo a bad move.

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